-=-=-= Dream Quest 2000 =-=-=-
[December
24th 1999]
Demo
2.00 released!
Yes,
the long awaited followup is finally ready to go! If
you haven't played demo 1 yet it is recommened that
you do first, as these demos are like different
chapters of a story, completely different.
Enjoy!
[May
5th 1999]
Demo
1.01 is released.
- Saving
and Loading has been completed.
- Several
Menu tweaks have been added.
Now you can
save and load games, although I can't promise you old
save games will work in the new version. You can save
anywhere on the overworld map.
[May
4th 1999]
Demo
1 is released.
- 65%
Complete Game Engine
- Too many
new things to list, just check it out for
yourself.
Thanks to all
who supported us. We are looking for artists,
muscians, and map designers, if you have what it
takes send us an email and a sample of your
work.
[April
4th 1999]
Alpha
2.01 is released.
- Updated
maps by Bludrgn.
- Item
fixes, previous script crashes fixed.
[April
3rd 1999]
Alpha
2 is released.
- New Maps
by Bludrgn.
- Press
'm' to see a partial status screen, with
realtime clock.
Yes, it's
what many of you have asked for, the continuation of
my Final Fantasy Clone, Dream Quest. If you don't
know what Dream Quest is all about check out the
original Dream Quest page. So right now I don't have
a lot of info up yet but it will be coming along with
a alpha version for everyone to try.
Dream
Quest 2000 Demo 2.0 -
Requires DirectX 5.0 or better. (24/12/99)
Dream Quest
2000 Demo 1.01 - Requires
DirectX 5.0 or better. (05/05/99)
Dream Quest 2000 Alpha
2.01
- For MSDOS. (04/04/99)
- 5
scrolling graphics layers
- Dream
Vision Script System
- 16
Bit Colour
- Transparency
Effects
- Smart
NPC's
- Totally
Customizable Game
- Flexible
Game Engine/System
- Programmed
in C++ with OOP
- Firebell
Quality
- Unlimited
Event System
- Easier
development with Dream Vision
- Final
Fantasy-Like gameplay system
- Final
Fantasy-Like battle system
- Game
Editor
- Scripting
Engine
- NPC
System
- Collision
System
- Background
Layer
- Overlay
Layer
- Foreground
Layer
- Animating
Layer
- Transparent
Text Windows
- Hand
Pointer System (Partial)
- Font
System
- NPC
Laugh
- NPC
Say No
- NPC
Walk Randomly
- Choice
Text Window
- Set
Flag
- Remove
Flag
- Check
Flag
- Sub
Check Flag
- Map
Script Loader
- Replace
Background Tile
- Text
Windows
- Warp
- Counter
- Do
you have any great ideas for this game?
Please Send Email to me at: neutopia@firebell.org
All questions or comments are welcome!
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